| Karl Fornander.com | ||
| ~3D CG VFX + Animation | Mobile
(323) 839-5813 -- |
-Experience- |
|
08
to 09 - |
3D artist - at Radium.com |
08
to 08 - |
VFX for "Network" - at NAU thinknau.com |
08
to 08 - |
Lighting + Texturing for Target "satisfaction" commercial - at Radium.com |
08
to 08 - |
PreVis/Layout+ Rigging + Animation + Modeling + VFX + Lighting for "GameFly" - at ZoicStudios LA |
08
to 08 - |
Animation + Lighting - for "GMC Timelapse Bridge" - at Radium.com |
07
to 07 - |
PreVis/Layout + MoCap + Rigging/Animation + Shading - for Prada "Trembling Blossoms" - at SightEffects |
07
to 07 - |
Particle/Fluids + Blastcode - VFX - for Konami - "MetalGearSolid 4" intro sequences - at LOGAN |
07
to 07 - |
Animation + Lighting - for Ryobi/Home Depot commercial - at Radium.com |
07
to 07 - |
nChoth + Animation + Texturing + Lighting for - TacoBell Cheesey Burrito commercial - at Radium.com |
06
to 06 - |
Quadruped Rigging + Animation at Radium - for "Burger King Squirrel Attack" - at Radium |
06
to 06 - |
3D Tracking + texturing + lighiting + VFX for "Numb3rs - Ep 309" - at Satlmine.tv |
06
to 06 - |
3D artist - - 3D Tracking + Modeling + Animation + Lighting - "A Night at the Museum" - at PictureMill.com |
06
to 06 - |
VFX TD - Warner Brothers Feature Animation |
VFX + Lighting on "Astronaut Farmer" + "Invaders" + "Il Mare" - M.P.S.C. Union Local 839 |
|
05
to 05 - |
PreVis/Layout + MoCap - LightStormEn. /CrackCreative - Avatar - "Viper Wolf Sequence" |
~PreVis + Modeling + Animation + Rigging + MoCap integration\Virtual Camera Operator - Project880 |
|
03
to 05 - |
Lead 3d/VFX artist - Pacific Title & Art Studio |
"FantasticFour" ,"FlightPlan" ,"XXX2" ,"Mask II" ,"AeonFlux" ,"Chronicles of Riddick" , "AMC" |
|
~Supervising + Modeling + Animation + Fluid/Particle Effects + Texturing/Shading + Lighting |
|
03
to 04 - |
Pre~Viz + Layout Artist - CrackCreative |
Production Visualization on "Day After Tomarrow " PreVis + Modeling + Rigging/Animation + Layout |
|
03
to 03 - |
Technical Director - Warner Brothers Feature Animation - "Back In Action" |
a Looney Tunes Feature responsible for prop Modeling +Rigging, + Animation, |
|
~Textures/Shaders + Dynamic Effects + Final Lighting + Prelim Compositing |
|
02
to 03 - |
3D/VFX artist - Stargate Films - Lead CG Artist |
Responsible for every phase of production. Feature/TV credits include- "Helen of Troy", |
|
"Twitlight Zone", "E.R.", "CSI-Miami", "Fastlane", "Charlies Angels", "CSI" - Annimation + VFX |
|
02
to 02 - |
VFX CG artist - Neo Art & Logic ~ Animation, Composeting, + VFX |
On "Holloween8", "Dracula 2000", and "Hansel and Gretle" |
|
01
to 02 - |
3D/2D VFX artist - StargateFilms - Lead CG Artist |
Modeling, Rigging, Animation + VFX - Feature/TV credits include-"Fastlane" + "Carrie" + "CSI" |
|
01
to 01 - |
Technical Director - Warner Brothers Feature Animation - M.P.S.C. Union Local 839 |
"8 Crazy Nights" - Character Rigging + Animation of BG Characters |
|
99
to 99 - |
T.D. / Animator - Paramount Pictures / South Park Feature |
Technical Direction, Animation + Compositing on "South Park - bigger, longer and uncut" |
|
~Modeling.Rrigging, and Animation in Alias PowerAnimator, Comp in Alias Composer |
|
97
to 98 - |
CG Artist - Dreamquest Images |
Compositing for "Deep Rising", "Kundun", "Mighty Joe Young" + "Jungle to Jungle" |
|
95
to 96 - |
VFX animator - Available Light Ltd ~Hand drawn special effects animation, rotoscoping, |
and digital effects on "Bordello of Blood" + "Escape from L.A." + "the Craft" + "the Arrival" |
|
93
to 94 - |
Activision - 3D Animator for " MechWarrior II - the Clans " |
-Education-- |
____-05 - Gnomon school of visual effects | |
________ Various Maya courses- Dynamic Effects, Modeling, Lighting, Rendering |
||
____-93 - CALARTS California Institute of the Arts -B.A . in Character Animation |
||
______ __Teachers aid for Alias+Wavefront IRIS lab - minor in world music |
||
____-89 - Palomar College - Art + Design + illustration |
||
-Skills-- |
__Maya PreVis + Modleing + Texturing/Shading + Rigging + Animation + Dynamics + Lighting |
|
| _ MotionBuilder in depth knowledge of Charactor Setup + Animation + Mocap | ||
_ Z-Brush + MudBox - Modeling + Displacment mapping + Texturing - |
||
Mental Ray,Glu3D, Syflex, RealFlow, Stroika, Shave, RenderMan , BlastCode, Nuke4.6 |
||
Alias PowerAnimator8.5, MatchMove, 3D Equalizer, Boujou4, Max8, Z-paint, DeepPaint |
||
Shake 3.5, AfterEffects, Combustion, BodyPaint,PhotoShop, Composer, Elastic Reality |
||
| Character Design, Storyboard, Scene Layout, hand drawn Character + Effects Animation | ||
-Organizations-- |
Siggraph, LAMRUG, CG-Society, Sangeet, TerraByte.la, M.P.S.C.Union Local 839 | |
-Recommendations-- |
WarnerBros,
Radium, SightEffects, Zoic, Dreamworks, Stargate Digital |
|
| LightStorm, Paramount, CrackCreative, DreamQuest etc etc | ||
| http://www.linkedin.com/in/karlfornander |